Dungeon Instances!
Hunting Grounds, Proving Grounds and the Copper Trial await you.
The Warden: The hunting grounds lie beyond the trials - vast, untamed, and unforgiving. No boss lurks within; only endless packs of creatures to hone your blade against. Which ground calls to you? bonelords, brimstone, coryms, cyclops, dragonlords, dragons, frazzles, frost giants, gargoyles, heroes, hive, horrors, hydras, lizards, minotaurs, necromancers, quaras, scarabs, souleaters, spiders, turtles, undead, vampires, wyrms.
The Warden: The proving grounds test those who have mastered the basics and seek greater challenge. Deadlier creatures prowl these depths - only warriors of level 100 or above may enter. Which ground calls to you? asuras, behemoths, chosens, deeplings, destroyers, drakens, ghastlies, grims, hellspawns, infernal, medusae, phantasms, spidris, upper lizards, weres.
Earn up to a Copper Token per day by clearing the boss of the dungeon. Spend them at the Quartermaster for gear.

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